Bookish: So you obviously read some popular stuff being shopped around–why did you choose to adapt ”Divergent?”
ED: It’s a mutual thing of feeling out whether your
take on a piece of material meshes with what the studio wants to do. The
things that drew me to ”Divergent” were the specifics of Tris’
character. She starts off in that incredibly sheltered, selfless,
peaceful world and then basically she decides to join the equivalent of
the Navy Seals. That’s a big character arc, it’s fun to track that. And
“Divergent” differentiates itself by being in the vein of some movies
that I really like, sort of the military training movie–like “Top Gun” or a guilty pleasure of mine which is “GI Jane.”
Bookish: What has been the biggest adaptation challenge for you?
ED: Tracking Tris from where she starts to where she
ends. It’s tricky because the book is a very packed read with a lot of
big ideas. So, distilling that into a cool, faithful two-hour movie is
challenging. Not only do you have to establish five factions, but you
have to acknowledge that there’s a sixth entity, which is the divergent,
and you also have the factionless. So there’s a world that really has
to be built out for the big screen…the movie is going to do it a little
more efficiently.
Bookish: And of course, there needs to be emphasis on the all-important romance between Tris and Four.
ED: I respond to the fact that it is an action-heavy
YA book, and I know–having talked to Veronica about it–she’s very proud
of that fact. I get hung up on the toughness of the movie but of equal
importance is the love story between Tris and Four. It’s inherently and
inextricably linked to Tris’ character journey. There will be plenty of
sexual tension and chemistry, but it’s important that all of that stuff
doesn’t just feel like it’s thrown in, but that it all helps Tris grow
as a character.
Bookish: How have you worked through translating the simulation scenes to the big screen?
ED: The simulations provide some of the bigger challenges. For cinematic references, Chris Nolan did such a cool job in “Inception” with
that world of dreams that looked real but weren’t quite real. You want
the simulations to be visually rich, and you also want them to have
stakes to them. You want them to be scary and you want them to feel
real.
Bookish: Have you envisioned any actors in the roles you’re writing?
ED: Despite all the cast rumors that I’ve seen,
I haven’t really let that seep into my brain too much–probably because I
read the book so many times before I started seeing that discussion
happen [on fan sites].